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Among the countless days of anticipation, I come here every day to see a new post, look at the growth of gaming experience, not everyone views the game. But I have seen written by friends of a Why? ? I think the author remarks, we do not have the game and the extreme argument is right, the rest will see the Personally, I played the game kimchi, is the You rap game with a large group of long-term growth experience for players, maybe you do not like to listen to the game of kimchi extreme statement, but only that language skills and the mood swings of a different, in fact, I really still do not want to kimchi game to get with the I love every day, screaming shouting, Why do so many people looking forward to You can not say I do not like Japanese games ah, that I’m lying to myself, Japan and South Korea’s games with the expression of the gap can be large, and fully two, Do not They can be classified as a class. So I am in three styles, to elaborate his own humble opinion. In fact, South Korea South Korea game the game really been the rapid development in recent years, some say South Korea is now recognized as the online game world to do the best country, I can only say, in fact, this is from the online game development on the company’s performance reflected , not absolute reflected from the player’s voice, if you must let me agree with this view, I would rather be a South Korea game in recent years come to be regarded as the peak, and why? Because it has played a leading role, I denied that the online game, the early popularity of the line, the Korean online games have seen significant development, because of its *** *** have learned many junior players, the game experience that is rare This part of the player, it achieved a *** interactive games and the people of the combination of verbal communication, in fact, online games are accepted at that time residents of large quantities of chat rooms. We can recall, the original online game in China before the rise of what the most popular? Chat ah, then packed full chat rooms everywhere, but the majority of Internet users found that if the chat can be combined in the game, to the fore certain social elements, it will make them feel more happy, but I say that It contains a history of long-term players are not many games (that time I was playing CS have a good time go again). After the rise of Korean online games, it played on the public role of network convergence of entertainment, while Western and Japanese game company, because of long-term experience in game production, so these companies can not imagine the game when they can network, because they never can be thought to be a very, very *** , as long as Hello, everyone get started, you can chat with the game can be. One of the reasons, when Europe and America did not regard China as a big game market, because China is pirated, ah, so then I have not seen Which masterpiece to achieve a very good official finished (not the same now, playing half of the tears of my life 2 be down, even the language is heavy with the Chinese, thanks ah, thanks again). The results of online games to make South Korea the network billing company finally opened the door to the Chinese game market, while people with income growth in recent years, the transfer of consumer age, the popularity of Internet cafes, making South Korea the game with great success. However, I dare say now, South Korean game does not generally extend the cultural connotation of the game, making the game in the richness of the content on the discount, if they have the game on European and American cultural heritage, then the country after the China games have to be South Korea , but this may be unlikely. We played the game to think on the past, which we played out of South Korea masterpiece? ? I remember a few that can also be a RPG, but are also the manifestation of 2D and played it again, not very deep impression on the forgotten. But I remember the game in Japan and Europe more than here I do not move slowly, you find a classic, it is estimated almost, remaining only a few games in Taiwan. Japanese game first of all I want to say that a class of Japanese game with South Korea, I cry in addition to, but also to express what it? ? Japan is a traditional great power game, the Japanese games are very prominent event and sensual visual impact, the Japanese players like this style, so the best online games in Japan to not develop, because we do not play at mad leveling, and operational business head on the pain, and that to meet the public idea of long-term game, it is easy to lose money. Japanese game can be said that numerous class of the classic, not a non-leveling is not the traditional point of leveling up is the RPG may be designed, then we think of it, who had to play That is not a joke? I never deliberately to improve the level of clearance away, along with the plot development, increase their own series, and progression up the role in which not so much. My favorite Level? There is nothing remarkable in that level, the key is to break those problems, the last to enter the cave that if Sri Lanka Saifu, there is a head of a small star old bitch, you hit it dead, and then the high level of useless, go out and buy things loaded on the job. There is a large desert that strange, do not know how to play, swimming in the water that will be super jumbo, I do not know how to finally get rid of it. I went inside to the king that the sea and its islands Naya Se 13 Round Table Knights call for a long time the stone raised chocobo, in order to get a gold, nothing has to ride to the game. It can be said a lot of fun, lots to talk about this game is simply fun, we never consider going to play equipment,cheap wow gold, *** ing level (which a lot of good equipment are puzzle plot is important, not what you have to kill a super strange, extended stay it out there so what). As for the . . . . This game *** ed players, how do you allow me to accept the kind of pickle to cut in order to kill simply for the fun theme of the game? Miracle inside story of Final Fantasy is simply not as good as one in a million, just the beginning, which the NPC will not even have words that I have to wait until the red name, and began to say, to you! ? You should not look at the official website, you do not know the background story of this game as well. As for Japan’s other online games, is now a major push into the passive to change the current situation, many of their online game to attract players, the game features on the long-term culture. However, very detailed story, layers of fog, so you do not prepare for this music, but the eight is eight survivors of different occupations, you will use your expertise, do not talk about the atmosphere inside, when you enter In the game you know you what kind of world inside. South Korea games How can do it? Europe and European and American game culture game plot is very strong rhyme, they are the best person to tell the story of history. Europe and America pay attention to the game experience, including the protagonist’s experiences and environment through the practice of the world, Europe and America to tell the game thoroughly. Like Why we like Blizzard? Do not think we have the light like a brand, in fact, we like a lot of game production companies, but not because of their brand because they trust us the game, give us a sense of an alternative world experience. We play The Blizzard out of the ,wow gold kaufen, while the world’s narrative is very good, which in its second generation, we see a wonderful story, interactive story that you do not read? ? Monks who wear clothes that you do not know who he is? Dark of the world always let you know where you are, what the face of the enemy, you are now in a situation where, according to the story of the arrangement, you will gradually experience the world of every drop of the story, which do a vast adventure environment you feel? ? We love